This week, we played the original Lasers & Feelings by John Harper as the crew of the Consortium starship The Raptor. With our captain incapacitated and recovering in a medical pod, the crew must do our best in difficult circumstances. We are Zadoc, the savvy envoy who’s infinitely curious about alien cultures, Tameka, the (overly) confident and competitive pilot, and Divi, our xenobiologist who’s more interested in animals than people.
Our story begins when our ship encounters a strange vessel and its sole occupant comes aboard. He is Mori, an alien scientist always up for a space mystery. His ship has been damaged, so Zadoc invites him to magnetically attach it to our hull for transport. Mori lets slip that the ship is stolen, and Zadoc becomes concerned. Before they can discuss it, Temeka calls from the bridge because two incoming ships refuse to identify themselves and may be hostile. Zadoc joins Temeka on the bridge and attempts diplomacy after making contact, but the pirates on board are not interested in talking and move to board the ship. Temeka engages the cloak and slips away, but not before our ship is damaged; our cloak won’t protect us on our next engagement.
After we’re safely away, Zadoc asks Mori if these people are after the ship he stole. Mori answers no, but suggests they might be interested in the powerful fuel crystals he’s carrying. As we’re contemplating the pirate’s intentions, Divi reminds us of recent scientific reports of alternate realities and the possibilities of travel between them. One such reality is supposed to be full of precious elements that would make quite a haul for a pirate crew. We decide to lay a trap for the pirates, using Mori’s ship as bait, while Temeka deploys the Raptor’s fighters in a pincer maneuver if diplomacy should fail. But diplomacy does not fail, at least not exactly. While parleying with the pirates who’ve boarded Mori’s vessel demanding our valuables, Zadoc sings a song of friendship and sharing, which miraculously convinces the pirates to invite the to join their pirate crew and share in their fate.
We take back some trinkets to make them think we’re cooperating in looting Mori’s ship. On board the pirate vessel, Zadoc begins teaching the pirates how to play a universal game he’s made to help create bonds between strangers. This distraction allows Mori to steal the circuits and equipment he needs to repair his ship. Meanwhile, Divi is saving all the animals the pirates have on board, and Mori finishes by setting the pirate ship’s engines to overload and explode. The three of them slip back to Mori’s ship while the pirates play Zadoc’s game, and fly away as the pirate ship explodes in a flash of light.