In our game of (Don’t) Cheat Your Own Adventure in the world of Illuminati University, you find a special card with your name on it that provides access to unlimited funds. You decide to head over to the casino to place impossible bets, where you choose to play the Poisoned Chalice in which you bet that your clone doesn’t drink the poison. When your last remaining competition finally succumbs, she claims you were cheating and dares you to drink from the chalice to prove you’re not using anti-poison. You grab the cup and quaff it down, which imbues with you mysterious energy and power, so you leap through the window and become a superhero fighting crime throughout the city. You’re surrounded by villains one day when your powers mysteriously vanish, so you convince them you can fulfill their financial dreams and withdraw whatever funds they request using the card of limitless cash. As they’re leaving satisfied, you choose to join one villain named Bryan on a sailing voyage around the world, where he tells his story and says he’s ready to go straight. When he’s arrested at one port of call for his past crimes, you decide to return to the casino where you get embroiled with the mobsters who run the place, but since you’re related to one of them, they don’t harm you. Unfortunately, someone in the casino realizes that you’re underage for gambling in this city, so they call the authorities. Before they arrive, you revive your superpowers and fly off to resume fighting crime. After weeks of crime fighting, your grades at school begin to suffer, so you decide to find someone worthy of inheriting your powers and taking over your crime fighting duties. When you call down the lightning to transfer the powers, however, the lightning not only transfers the powers but takes your life. And since we refused to cheat, the story ends there.
In For the Ungrateful City, we are a group of superheroes in an underwater city that will soon face an unprecedented threat. Zip is a manipulator of electricity who can throw lightning bolts, leading most citizens to admire and fear her, the champion of the city’s downtrodden. Mr. Clear, who can turn invisible and erect force fields, dreams of the city’s potential to bring the people of air and water together, but is saddened to see the reality of their interactions turning cruel. Freefall, a human from the surface world, first came to the city with his mother and gran when 16 so the pressure of the oceans could offset the outward pressure caused by the emergence of his telekinetic powers. Jala is a water nymph with the ability to control water in all its forms who some fear could be more dangerous than the threat the city faces, but most believe the city leaders have her under control. Finally, the city’s official protector is Courage, whose brother had preceded him in the role before dying on a mysterious mission that the city leaders have yet to tell him about, but he knows the city’s secret foundations. When the threat finally materializes, we each choose to defend her—Freefall to earn the acceptance of her citizens, Mr. Clear because he sees beauty in her potential, Zip to protect the common people, and Courage to protect his brother’s legacy and the city’s past—all except one. Jala turns out to have been the looming threat all along and uses her vast power to try to take over the city as her teammates stand against her.