For the Haunted Aether Island

We had some extra time after our session of For this Ungrateful City, so we also played The Lost Island by Steffen Jörg. Our characters are survivors of an airship crash in their world’s Bermuda Triangle, on a floating island not found on any map. We are medium Minerva, dentist Flavia, upper class Brenda Goodwitch, and areal cartographer Reginald.

Unfortunately, disaster has brought out the worst, or at least the crankiest, in us. As soon as we crash, Flavia starts complaining about the crew’s incompetence, and we start arguing: Reginald wants to explore, but the rest of us just want to get the ship fixed and leave. We eventually decide that the ship’s crew will make repairs, while Reginald and the vacationers explore the island.

Minerva notices that the island is absolutely full of human, or humanoid, ghosts and spirits, suggesting that it is not uninhabited. Reginald notices that his mapmaking compass has disappeared, and blames Flavia. Brenda misses her mansion full of servants, and her politically connected brother who will pay for anything.

On the fifth night after the crash, we make a campfire. Reginald is reminded of his childhood, when the world seemed bigger; a feeling this unplanned excursion has rekindled. Around the fire, we exchange secrets. Flavia confides that despite her success, she is afraid of the dark. Brenda confesses that she uses less-than-legal means to help her brother get ahead politically. Reginald is in no rush to get back to his loveless marriage. And Minerva notes enigmatically that she has helped cover up a murder… more than once.

During our extended stay on the island, Reginald teaches Flavia how to build a clay oven. She is impressed with his skills, and vows to support scouting programs when she returns home. Brenda is spends a rainstorm hiding under a rock ledge with Reginald, but has no desire to get any closer. Meanwhile, Minerva continues exploring, protected from the ghosts by the symbol she wears. She is terrified to discover an old ritual site that, unlike the rest of the island, is completely devoid of ghosts.

Finally, another ship appears out of the fog, here to rescue us and take us home. Reginald takes with him a bag of Neanderthal teeth found at the ritual site, after trading two of them to Flavia to get his compass back. Flavia looks forward to presenting the teeth at the next dentistry conference. Minerva takes with her the memory of this strange, haunted island. Brenda is just glad to be rid of this place and return home.

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